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Development progress

Coming next

  • Doctor gameplay
  • Boss fights
  • UI art pass
Ship building80%

In-harbor refit complete (instant settle / batch demolish / drag-move), polishing

Combat25%

Cannons and boarding have a basic loop; boss fights and phase mechanics just started

Crew20%

Needs, mood and rank framework in place; social and recruiting gameplay still thin

Production & crafting80%

Production chains and recipes mostly done; advanced recipes and balancing remain

Economy & trading20%

Port trading and loot wired up; pricing and supply/demand not built yet

Monsters20%

Sea monsters and spawn rules work; variety and behaviors need expanding

UI/UX5%

Placeholder programmer UI everywhere; visual style and widget library not started

Mods & player creations20%

Data mods (stats / recipes / new items) work; toolchain and workshop not started

Localization100%

All eight languages shipped — Chinese, English, German, Spanish, French, Japanese, Korean, Russian

Core framework (save / pathfinding / time)65%

Task scheduling, pathfinding, time and save/load all running; still closing edge cases

Past updates

  1. 0.2.0: fixes a startup failure

    Fixes an issue where some players, after extracting the archive, saw only the ocean and no ship. When startup fails, the game now tells you what went wrong and what to do about it instead of sitting on a blank scene.

  2. 0.1.0 released: eight languages

    The game now speaks Chinese, English, German, Spanish, French, Japanese, Korean and Russian. Switch language from the start screen or in-game settings at any time.

  3. The website is live

    We are now building this game in public. This site tracks real progress, development updates and new releases.

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