Development progress
Coming next
- Doctor gameplay
- Boss fights
- UI art pass
In-harbor refit complete (instant settle / batch demolish / drag-move), polishing
Cannons and boarding have a basic loop; boss fights and phase mechanics just started
Needs, mood and rank framework in place; social and recruiting gameplay still thin
Production chains and recipes mostly done; advanced recipes and balancing remain
Port trading and loot wired up; pricing and supply/demand not built yet
Sea monsters and spawn rules work; variety and behaviors need expanding
Placeholder programmer UI everywhere; visual style and widget library not started
Data mods (stats / recipes / new items) work; toolchain and workshop not started
All eight languages shipped — Chinese, English, German, Spanish, French, Japanese, Korean, Russian
Task scheduling, pathfinding, time and save/load all running; still closing edge cases
Past updates
0.2.0: fixes a startup failure
Fixes an issue where some players, after extracting the archive, saw only the ocean and no ship. When startup fails, the game now tells you what went wrong and what to do about it instead of sitting on a blank scene.
0.1.0 released: eight languages
The game now speaks Chinese, English, German, Spanish, French, Japanese, Korean and Russian. Switch language from the start screen or in-game settings at any time.
The website is live
We are now building this game in public. This site tracks real progress, development updates and new releases.
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